What your players actually experience

Ways to play

This is what your players actually run into. Every server also gets its own branded guide and an opt-in in-game tutorial, so you are not the one explaining all of it in chat.

Territory war, real income

25 sectors, captured by presence and anchored by bases. Hold ground and your squad earns — paid straight to their in-game bank (or points, your choice). A live War Map shows alliances, rivalries, and how close every contest is to flipping.

Nemesis hunters

A named elite marks one player, follows them across the map, and gets harder every time they get away. Killing its crew ends it. Running just delays it. And it only happens to players who opt in.

Locations that fight back

Walk into a named location and it defends itself — garrisons, ambushes, snipers, bosses — scaled to the player's fame and themed to whichever faction controls that ground.

Four factions holding ground

The Re-Animated, TEC1 Sentries, Drifters, and the Condemned each hold territory, field their own themed NPCs, and pay cash dividends for good standing — plus safe passage on their ground.

Sieges scaled to what you can take

Hordes and armed warbands mass outside the base bubble and close in, scaled to a squad's power. The controlling faction periodically raids bases in its own territory. Survive the timer for a cash + gear payout.

It runs without you

A daily health check finds problems and fixes most of them before you see them. The faction board updates itself. Scans refresh on their own. You can go to bed.

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